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I don't know about you, but the "screenshots" page is always the first
thing I check out when visiting a software project's web site. Who cares
about installation instructions or user's guides? Just lemme see what it
looks like! In that spirit, here are some shots of the program used to view
the cities. The shots are from the "demo" city.
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shot1.jpg |
2003-02-25 |
A shot of part of the demo city, showing the claustrophobic effect that
tall buildings can sometimes have. Note that all the street and sidewalk textures are
aligned perfectly, despite being placed on very skewed, non-orthogonal polygons.
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shot2.jpg |
2003-02-25 |
A shot of a 5-way intersection. The maximum number of streets that can meet at a single
intersection is 6 (an arbitrary limitation in streetbuilder; anything more than 6 just doesn't
happen in real life). The minimum is 2 (dead ends are not allowed). The texture for the
intersection looks goofy because I didn't have time
to create a texture for 5-way intersections. Note the stopsigns in the background. Clutter
uses channels, just like lots, so having different models at different points in the city
(trafficlights for downtown, where traffic is dense, and stopsigns elsewhere) is easy.
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shot3.jpg |
2003-02-25 |
An overhead shot of part of the demo city. Cities can be of arbitrary size. The only real
limitation to how big a city can get is the capacity of the hardware that the viewer program
is executed on.
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