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  Screenshots!

I don't know about you, but the "screenshots" page is always the first thing I check out when visiting a software project's web site. Who cares about installation instructions or user's guides? Just lemme see what it looks like! In that spirit, here are some shots of the program used to view the cities. The shots are from the "demo" city.

N/A shot1.jpg 2003-02-25 A shot of part of the demo city, showing the claustrophobic effect that tall buildings can sometimes have. Note that all the street and sidewalk textures are aligned perfectly, despite being placed on very skewed, non-orthogonal polygons.
N/A shot2.jpg 2003-02-25 A shot of a 5-way intersection. The maximum number of streets that can meet at a single intersection is 6 (an arbitrary limitation in streetbuilder; anything more than 6 just doesn't happen in real life). The minimum is 2 (dead ends are not allowed). The texture for the intersection looks goofy because I didn't have time to create a texture for 5-way intersections. Note the stopsigns in the background. Clutter uses channels, just like lots, so having different models at different points in the city (trafficlights for downtown, where traffic is dense, and stopsigns elsewhere) is easy.
N/A shot3.jpg 2003-02-25 An overhead shot of part of the demo city. Cities can be of arbitrary size. The only real limitation to how big a city can get is the capacity of the hardware that the viewer program is executed on.



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